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Blade vortex obliteration
Blade vortex obliteration











4 th Ascension Passive – Sword of torrents DMG dealt in this way is considered Elemental Burst DMG.Ĭhilde’s Passive 1 st Ascension passive – Never endingĮxtends Riptide duration by 8s. Riptide Blast: When the obliterating waters hit an opponent affected by Riptide, it clears their Riptide status and triggers a Hydro Explosion that deals AoE Hydro DMG. Melee Stance: Light of Obliteration: Performs a slash with a large AoE, dealing massive Hydro DMG to all surrounding opponents, which triggers Riptide Blast. Returns a portion of its Energy Cost after use. Ranged Stance: Flash of Havoc: Swiftly fires a Hydro-imbued magic arrow, dealing AoE Hydro DMG and applying the Riptide status. Performs different attacks based on what stance Tartaglia is in when casting. If the return to a ranged stance occurs automatically after 30s, the CD is even longer. The longer Tartaglia stays in his Melee Stance, the longer the CD. Tartaglia will return to his Ranged Stance and this ability will enter CD. DMG dealt in this way is considered Elemental Skill DMG, and can only occur once every 1.5s.Īfter 30s, or when the ability is unleashed again, this skill will end. Riptide Slash: Hitting an opponent affected by Riptide with a melee attack unleashes a Riptide Slash that deals AoE Hydro DMG. Normal Attack: Perform up to 6 consecutive Hydro strikes.Ĭharged Attack: Consumes a certain amount of Stamina to unleash a cross slash, dealing Hydro DMG. In this Stance, Tartaglia’s Normal and Charged Attacks are converted to Hydro DMG that cannot be overridden by any other elemental infusion and change as follows: Unleashes a set of weaponry made of pure water, dealing Hydro DMG to surrounding opponents and entering Melee Stance. When Tartaglia is in Foul Legacy: Raging Tide’s Melee Stance, he cannot perform a plunging attack. Plunging Attack: Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact. – Riptide Burst: Defeating an opponent affected by Riptide creates a Hydro burst that inflicts the Riptide status on nearby opponents hit. – Riptide Flash: A fully-charged Aimed Shot that hits an opponent affected by Riptide deals consecutive bouts of AoE DMG. DMG dealt in this way is considered Normal Attack DMG. Riptide: Opponents affected by Riptide will suffer fromĪoE Hydro DMG effects when attacked by Tartaglia in various ways.

blade vortex obliteration

#Blade vortex obliteration torrent

An arrow fully charged with the torrent will deal Hydro DMG and apply the Riptide status. While aiming, the power of Hydro will accumulate on the arrowhead. I may just swap out Malevolence if necessary.Īny feedback/suggestions/criticisms would be greatly appreciated.Normal Attack: Perform up to 6 consecutive shots with a bow.Ĭharged Attack: Perform a more precise Aimed Shot with increased DMG. That's really stretching the points though. I have a tentative plan to spec into mana efficiency + Grace efficiency mastery to run Grace as a fourth aura. I'm still not sure how evasion is going to pan out or whether Wind Dancer is worth it. I still need to solve this, but could always use Brine King pantheonīleed, Poison, and Curse I plan to use flasks unless there is a better option why did they remove if from Elemental Focus :( Where can I get the last 5%? Obliteration Wand for all content, except maybe endgame bossesĮlemental immunity mostly covered. I think have life, resists, and spell suppression covered.īV dps is around 700k, and I added a 4Link Reap+Unleash for an extra 300k to weave in for bossesĪll skills are Lifetap'd. Fast mapper, decent at T15+ bosses, durable enough to avoid instant death. My ultimate goal this league would be to reach level 100, since I have a PS5 now and no longer die constantly to framerate drops. For example, I wouldn't want both Flame Dash and Shield Charge. Both reasonably attainable by late game in SSF.Īlso, this is for PS5, so I try to make builds without too many frequently used skills.

blade vortex obliteration

The two exceptions being Obliteration Wand and Curse ring. So the only gear listed is what's necessary to enable skills and passives. Since it's SSF, I try to plan for absolute garbage gear, with the assumption that I'll get life and resists where needed. I think I have the core build set up, but want to see if it can be improved in any way. I'm planning to start 3.16 as a Poison BV Assassin in Softcore SSF.











Blade vortex obliteration